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Electronic Arts Reports Q2 FY26 Results

Return to Net Bookings Growth for Madden NFL 26 & Apex Legends

EA SPORTS Delivered Four Groundbreaking Titles in the Quarter, Elevating the Future of Sports Gaming

Electronic Arts Inc. (NASDAQ: EA) today announced preliminary financial results for its second fiscal quarter ended September 30, 2025.

“Across our broad portfolio — from EA SPORTS to Battlefield, The Sims, and skate. — our teams continue to create high-quality experiences that connect and inspire players around the world,” said Andrew Wilson, CEO of Electronic Arts. “The creativity, passion, and innovation of our teams are at the heart of everything we do.”

Selected Operating Highlights and Metrics

  • Net bookings1 for the quarter totaled $1.818 billion, down 13% year-over-year, driven largely by the extraordinary release of College Football 25 in the prior year period.
  • EA SPORTS Madden NFL 26 delivered net bookings growth year-over-year in the quarter, with players returning to the title.
  • Apex Legends returned to net bookings growth on a year-over-year basis in Q2, growing double digits, as the team continues to deliver new experiences that drove deeper engagement.
  • EA SPORTS FC 26 HD net bookings were up mid single digits year-over-year versus EA SPORTS FC 25 HD net bookings in the quarter, after adjusting for differences in deluxe edition content timing.
  • The successful launches of skate. (LINK) and Battlefield 6 (LINK) - underscore the strength of EA's long-term strategy to build community-driven experiences centered on creativity, connection, and long-term growth.

Selected Financial Highlights and Metrics

  • Net revenue was $1.839 billion for the quarter.
  • Net cash provided by operating activities was $130 million for the quarter and $1.872 billion for the trailing twelve months.
  • EA repurchased 2.3 million shares for $375 million during the quarter, bringing the total for the trailing twelve months to 17.5 million shares for $2.500 billion.

Dividend

EA has declared a quarterly cash dividend of $0.19 per share of the Company’s common stock. The dividend is payable on December 23, 2025 to stockholders of record as of the close of business on December 3, 2025.

Quarterly Financial Highlights

 

Three Months Ended

September 30,

 

2025

 

2024

 

(in $ millions, except per share amounts)

 

 

Full game

618

716

Live services and other

1,221

 

1,309

 

Total net revenue

1,839

 

2,025

 

 

 

 

Net income

137

 

294

 

Diluted earnings per share

0.54

 

1.11

 

 

 

 

Operating cash flow

130

 

234

 

 

 

 

Value of shares repurchased

375

 

375

 

Number of shares repurchased

2.3

 

2.6

 

 

 

 

Cash dividend paid

48

 

51

 

 

 

Trailing Twelve Months Financial Highlights

 

Twelve Months Ended

September 30,

 

2025

 

2024

 

(in $ millions)

 

 

Full game

1,943

1,917

Live services and other

5,345

 

5,492

 

Total net revenue

7,288

 

7,409

 

 

 

 

Net income

885

 

1,046

 

 

 

 

Operating cash flow

1,872

 

2,198

 

 

 

 

Value of shares repurchased

2,500

 

1,400

 

Number of shares repurchased

17.5

 

10.2

 

Operating Metric

The following is a calculation of our total net bookings for the periods presented:

 

Three Months Ended

September 30,

Twelve Months Ended

September 30,

 

2025

2024

2025

2024

(in $ millions)

 

 

 

 

Total net revenue

1,839

2,025

7,288

7,409

Change in deferred net revenue (online-enabled games)

(21)

54

(158)

(36)

Total net bookings

1,818

2,079

7,130

7,373

Pending Acquisition by Investor Consortium

On September 29, 2025, EA announced that it has entered into a definitive agreement to be acquired by an investor consortium (“the Consortium”) comprised of The Public Investment Fund, private investment funds affiliated with Silver Lake Group, L.L.C. and private investment funds affiliated with Affinity Partners in an all-cash transaction that values EA at an enterprise value of approximately $55 billion. The transaction is subject to customary closing conditions, including receipt of required regulatory approvals and approval by EA stockholders. For additional information, please refer to EA’s Current Report on Form 8-K filed on September 29, 2025, available here.

Conference Call and Supporting Documents

Given the pending transaction, Electronic Arts will not be hosting an earnings conference call this quarter and will no longer provide forward-looking guidance.

For further information and discussion of EA’s financial results, please refer to the financial model of EA’s historical results posted on EA’s IR Website at http://ir.ea.com and EA’s upcoming Quarterly Report on Form 10-Q for the fiscal quarter ended September 30, 2025.

Forward-Looking Statements

Some statements set forth in this release contain forward-looking statements that are subject to change. Statements including words such as “anticipate,” “believe,” “expect,” “intend,” “estimate,” “plan,” “predict,” “seek,” “goal,” “will,” “may,” “likely,” “should,” “could” (and the negative of any of these terms), “future” and similar expressions also identify forward-looking statements. These forward-looking statements are not guarantees of future performance and reflect management’s current expectations. Our actual results could differ materially from those discussed in the forward-looking statements. Some of the factors which could cause the Company’s results to differ materially from its expectations include the following: sales of the Company’s products and services; the Company’s ability to develop and support digital products and services, including managing online security and privacy; outages of our products, services and technological infrastructure; the Company’s ability to manage expenses; the competition in the interactive entertainment industry; governmental regulations; the effectiveness of the Company’s sales and marketing programs; timely development and release of the Company’s products and services; the Company’s ability to realize the anticipated benefits of, and integrate, acquisitions; the consumer demand for, and the availability of an adequate supply of console hardware units; the Company’s ability to predict consumer preferences and trends; the Company’s ability to develop and implement new technology; foreign currency exchange rate fluctuations; economic and geopolitical conditions; changes in our tax rates or tax laws; the timing, receipt and terms and conditions of any required governmental and regulatory approvals of the proposed transaction with the Consortium that could delay the consummation of the proposed transaction or cause the parties to abandon the proposed transaction; the occurrence of any event, change or other circumstances that could give rise to the termination of the merger agreement entered into in connection with the proposed transaction; the possibility that the Company’s stockholders may not approve the proposed transaction; the risk that the parties to the proposed transaction may not be able to satisfy the conditions to the proposed transaction in a timely manner or at all; risks related to disruption of the Company’s business resulting from the proposed transaction, including disruption of management time from ongoing business operations due to the proposed transaction; risks relating to certain restrictions during the pendency of the proposed transaction that may impact the ability of the Company to pursue certain business opportunities or strategic transactions; the risk that any announcements relating to the proposed transaction could have adverse effects on the market price of the Company’s common stock, including if the proposed transaction is not consummated; the risk of any unexpected costs or expenses resulting from the proposed transaction; the risk of any litigation relating to the proposed transaction; the risk that the proposed transaction and its announcement could have an adverse effect on the ability of the Company to retain and hire key personnel and to maintain relationships with customers, vendors, partners, employees, stockholders and other business relationships and on its operating results and business generally; the risks and uncertainties that will be described in the proxy statement the Company intends to file with the Securities Exchange Commission in connection with the proposed transaction; and other factors described in Part II, Item 1A of Electronic Arts’ latest Quarterly Report on Form 10-Q under the heading “Risk Factors”, as well as in other documents we have filed with the Securities and Exchange Commission, including our Annual Report on Form 10-K for the fiscal year ended March 31, 2025.

These forward-looking statements are current as of October 28, 2025. Electronic Arts assumes no obligation to revise or update any forward-looking statement, except as required by law. In addition, the preliminary financial results set forth in this release are estimates based on information currently available to Electronic Arts.

While Electronic Arts believes these estimates are meaningful, they could differ from the actual amounts that Electronic Arts ultimately reports in its Form 10-Q for the fiscal quarter ended September 30, 2025. Electronic Arts assumes no obligation and does not intend to update these estimates prior to filing its Form 10-Q for the fiscal quarter ended September 30, 2025.

About Electronic Arts

Electronic Arts (NASDAQ: EA) is a global leader in digital interactive entertainment. The Company develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers.

In fiscal year 2025, EA posted GAAP net revenue of approximately $7.5 billion. Headquartered in Redwood City, California, EA is recognized for a portfolio of critically acclaimed, high-quality brands such as EA SPORTS FC™, Battlefield™, Apex Legends™, The Sims™, EA SPORTS™ Madden NFL, EA SPORTS™ College Football, Need for Speed™, Dragon Age™, Titanfall™, Plants vs. Zombies™ and EA SPORTS F1 ® . More information about EA is available at www.ea.com/news.

EA, EA SPORTS, EA SPORTS FC, Battlefield, Need for Speed, Apex Legends, The Sims, Dragon Age, Titanfall, and Plants vs. Zombies are trademarks of Electronic Arts Inc. John Madden, NFL, and F1 are the property of their respective owners and used with permission.

1 Net bookings is defined as the net amount of products and services sold digitally or sold-in physically in the period. Net bookings is calculated by adding total net revenue to the change in deferred net revenue for online-enabled games.

ELECTRONIC ARTS INC. AND SUBSIDIARIES

Unaudited Condensed Consolidated Statements of Operations

(in $ millions, except per share data)

 

 

 

 

 

 

 

 

 

Three Months Ended

September 30,

 

Six Months Ended September 30,

 

 

 

2025

 

2024

 

2025

 

2024

Net revenue

1,839

 

 

2,025

 

 

3,510

 

 

3,685

 

Cost of revenue

443

 

 

456

 

 

722

 

 

719

 

Gross profit

1,396

 

 

1,569

 

 

2,788

 

 

2,966

 

Operating expenses:

 

 

 

 

 

 

 

Research and development

686

 

 

648

 

 

1,392

 

 

1,277

 

Marketing and sales

304

 

 

272

 

 

518

 

 

477

 

General and administrative

189

 

 

197

 

 

373

 

 

377

 

Amortization of intangibles

17

 

 

17

 

 

34

 

 

34

 

Restructuring

 

 

51

 

 

 

 

53

 

Total operating expenses

1,196

 

 

1,185

 

 

2,317

 

 

2,218

 

Operating income

200

 

 

384

 

 

471

 

 

748

 

Interest and other income (expense), net

(3

)

 

15

 

(1

)

 

45

Income before provision for income taxes

197

 

 

399

 

 

470

 

 

793

 

Provision for income taxes

60

 

 

105

 

 

132

 

 

219

 

Net income

137

 

 

294

 

 

338

 

 

574

 

Earnings per share

 

 

 

 

 

 

 

Basic

0.55

 

 

1.11

 

 

1.35

 

 

2.17

 

Diluted

0.54

 

 

1.11

 

 

1.34

 

 

2.15

 

Number of shares used in computation

 

 

 

 

 

 

 

Basic

250

 

 

264

 

 

251

 

 

265

 

Diluted

252

 

 

266

 

 

253

 

 

267

 

ELECTRONIC ARTS INC. AND SUBSIDIARIES

Unaudited Condensed Consolidated Balance Sheets

(in $ millions)

 

 

 

 

 

September 30, 2025

 

March 31, 20251

ASSETS

 

 

 

Current assets:

 

 

 

Cash and cash equivalents

1,148

 

 

2,136

 

Short-term investments

112

 

 

112

 

Receivables, net

1,077

 

 

679

 

Other current assets

379

 

 

349

 

Total current assets

2,716

 

 

3,276

 

Property and equipment, net

578

 

 

586

 

Goodwill

5,388

 

 

5,376

 

Acquisition-related intangibles, net

245

 

 

293

 

Deferred income taxes, net

2,455

 

 

2,420

 

Other assets

472

 

 

417

 

TOTAL ASSETS

11,854

 

 

12,368

 

 

 

 

 

LIABILITIES AND STOCKHOLDERS’ EQUITY

 

 

 

Current liabilities:

 

 

 

Accounts payable, accrued, and other current liabilities

1,514

 

 

1,359

 

Deferred net revenue (online-enabled games)

1,326

 

 

1,700

 

Senior notes, current, net

400

 

 

400

 

Total current liabilities

3,240

 

 

3,459

 

Senior notes, net

1,485

 

 

1,484

 

Income tax obligations

684

 

 

594

 

Other liabilities

445

 

 

445

 

Total liabilities

5,854

 

 

5,982

 

 

 

 

 

Stockholders’ equity:

 

 

 

Common stock

3

 

 

3

 

Retained earnings

6,153

 

 

6,470

 

Accumulated other comprehensive loss

(156

)

 

(87

)

Total stockholders’ equity

6,000

 

 

6,386

 

TOTAL LIABILITIES AND STOCKHOLDERS’ EQUITY

11,854

 

 

12,368

 

 

1Derived from audited consolidated financial statements.

ELECTRONIC ARTS INC. AND SUBSIDIARIES

Unaudited Condensed Consolidated Statements of Cash Flows

(in $ millions)

 

 

 

 

 

 

 

 

 

Three Months Ended September 30,

 

Six Months Ended September 30,

 

2025

 

2024

 

2025

 

2024

OPERATING ACTIVITIES

 

 

 

 

 

 

 

Net income

137

 

 

294

 

 

338

 

 

574

 

Adjustments to reconcile net income to net cash provided by operating activities:

 

 

 

 

 

 

 

Depreciation, amortization, accretion and impairment

82

 

 

122

 

 

161

 

 

202

 

Stock-based compensation

174

 

 

174

 

 

326

 

 

317

 

Change in assets and liabilities

 

 

 

 

 

 

 

Receivables, net

(543

)

 

(579

)

 

(398

)

 

(447

)

Other assets

(13

)

 

(78

)

 

(68

)

 

(20

)

Accounts payable, accrued, and other liabilities

294

 

 

275

 

 

196

 

 

117

 

Deferred income taxes, net

7

 

 

(37

)

 

(33

)

 

(50

)

Deferred net revenue (online-enabled games)

(8

)

 

63

 

 

(375

)

 

(339

)

Net cash provided by operating activities

130

 

 

234

 

 

147

 

 

354

 

 

 

 

 

 

 

 

 

INVESTING ACTIVITIES

 

 

 

 

 

 

 

Capital expenditures

(43

)

 

(50

)

 

(115

)

 

(117

)

Proceeds from maturities and sales of short-term investments

30

 

 

111

 

 

72

 

 

239

 

Purchase of short-term and other investments

(55

)

 

(107

)

 

(97

)

 

(237

)

Acquisitions, net of cash acquired

 

 

 

 

(17

)

 

 

Net cash used in investing activities

(68

)

 

(46

)

 

(157

)

 

(115

)

 

 

 

 

 

 

 

 

FINANCING ACTIVITIES

 

 

 

 

 

 

 

Proceeds from issuance of common stock

45

 

 

42

 

 

45

 

 

42

 

Cash dividends paid

(48

)

 

(51

)

 

(96

)

 

(101

)

Cash paid to taxing authorities for shares withheld from employees

(32

)

 

(18

)

 

(177

)

 

(139

)

Common stock repurchases and excise taxes paid

(394

)

 

(375

)

 

(769

)

 

(750

)

Net cash used in financing activities

(429

)

 

(402

)

 

(997

)

 

(948

)

 

 

 

 

 

 

 

 

Effect of foreign exchange on cash and cash equivalents

(3

)

 

11

 

 

19

 

 

6

 

Change in cash and cash equivalents

(370

)

 

(203

)

 

(988

)

 

(703

)

Beginning cash and cash equivalents

1,518

 

 

2,400

 

 

2,136

 

 

2,900

 

Ending cash and cash equivalents

1,148

 

 

2,197

 

 

1,148

 

 

2,197

 

ELECTRONIC ARTS INC. AND SUBSIDIARIES

Unaudited Supplemental Financial Information and Business Metrics

(in $ millions, except per share data)

 

 

 

 

 

 

 

 

 

 

 

 

 

Q2

 

Q3

 

Q4

 

Q1

 

Q2

 

YOY %

 

FY25

 

FY25

 

FY25

 

FY26

 

FY26

 

Change

Net revenue

 

 

 

 

 

 

 

 

 

 

 

Net revenue

2,025

 

 

1,883

 

 

1,895

 

 

1,671

 

 

1,839

 

 

(9

%)

GAAP-based financial data

 

 

 

 

 

 

 

 

 

 

 

Change in deferred net revenue (online-enabled games)2

54

 

 

332

 

 

(96

)

 

(373

)

 

(21

)

 

 

Gross profit

 

 

 

 

 

 

 

 

 

 

 

Gross profit

1,569

 

 

1,427

 

 

1,527

 

 

1,392

 

 

1,396

 

 

(11

%)

Gross profit (as a % of net revenue)

78

%

 

76

%

 

81

%

 

83

%

 

76

%

 

 

GAAP-based financial data

 

 

 

 

 

 

 

 

 

 

 

Acquisition-related expenses

10

 

 

10

 

 

10

 

 

10

 

 

9

 

 

 

Change in deferred net revenue (online-enabled games)2

54

 

 

332

 

 

(96

)

 

(373

)

 

(21

)

 

 

Stock-based compensation

4

 

 

3

 

 

3

 

 

3

 

 

3

 

 

 

Operating income

 

 

 

 

 

 

 

 

 

 

 

Operating income

384

 

 

377

 

 

395

 

 

271

 

 

200

 

 

(48

%)

Operating income (as a % of net revenue)

19

%

 

20

%

 

21

%

 

16

%

 

11

%

 

 

GAAP-based financial data

 

 

 

 

 

 

 

 

 

 

 

Acquisition-related expenses

27

 

 

26

 

 

27

 

 

27

 

 

26

 

 

 

Change in deferred net revenue (online-enabled games)2

54

 

 

332

 

 

(96

)

 

(373

)

 

(21

)

 

 

Restructuring and related charges

52

 

 

 

 

4

 

 

 

 

 

 

 

Stock-based compensation

174

 

 

163

 

 

162

 

 

152

 

 

174

 

 

 

Net income

 

 

 

 

 

 

 

 

 

 

 

Net income

294

 

 

293

 

 

254

 

 

201

 

 

137

 

 

(53

%)

Net income (as a % of net revenue)

15

%

 

16

%

 

13

%

 

12

%

 

7

%

 

 

GAAP-based financial data

 

 

 

 

 

 

 

 

 

 

 

Acquisition-related expenses

27

 

 

26

 

 

27

 

 

27

 

 

26

 

 

 

Change in deferred net revenue (online-enabled games)2

54

 

 

332

 

 

(96

)

 

(373

)

 

(21

)

 

 

Restructuring and related charges

52

 

 

 

 

4

 

 

 

 

 

 

 

Stock-based compensation

174

 

 

163

 

 

162

 

 

152

 

 

174

 

 

 

Tax rate used for management reporting

19

%

 

19

%

 

19

%

 

19

%

 

19

%

 

 

Diluted earnings per share

1.11

 

 

1.11

 

 

0.98

 

 

0.79

 

 

0.54

 

 

(51

%)

Number of shares used in computation

 

 

 

 

 

 

 

 

 

 

 

Basic

264

 

 

262

 

 

257

 

 

251

 

 

250

 

 

 

Diluted

266

 

 

265

 

 

259

 

 

254

 

 

252

 

 

 

 

2The change in deferred net revenue (online-enabled games) in the unaudited condensed consolidated statements of cash flows does not necessarily equal the change in deferred net revenue (online-enabled games) in the unaudited condensed consolidated statements of operations primarily due to the impact of gains/losses on cash flow hedges.

ELECTRONIC ARTS INC. AND SUBSIDIARIES

Unaudited Supplemental Financial Information and Business Metrics

(in $ millions)

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Q2

 

Q3

 

Q4

 

Q1

 

Q2

 

YOY %

 

 

FY25

 

FY25

 

FY25

 

FY26

 

FY26

 

Change

QUARTERLY NET REVENUE PRESENTATIONS

 

 

 

 

 

 

 

 

 

 

 

 

Net revenue by composition

 

 

 

 

 

 

 

 

 

 

 

 

Full game downloads

 

475

 

 

446

 

 

367

 

 

233

 

 

401

 

 

(16

%)

Packaged goods

 

241

 

 

153

 

 

70

 

 

56

 

 

217

 

 

(10

%)

Full game

 

716

 

 

599

 

 

437

 

 

289

 

 

618

 

 

(14

%)

Live services and other

 

1,309

 

 

1,284

 

 

1,458

 

 

1,382

 

 

1,221

 

 

(7

%)

Total net revenue

 

2,025

 

 

1,883

 

 

1,895

 

 

1,671

 

 

1,839

 

 

(9

%)

Full game

 

35

%

 

32

%

 

23

%

 

17

%

 

34

%

 

 

Live services and other

 

65

%

 

68

%

 

77

%

 

83

%

 

66

%

 

 

Total net revenue %

 

100

%

 

100

%

 

100

%

 

100

%

 

100

%

 

 

GAAP-based financial data

 

 

 

 

 

 

 

 

 

 

 

 

Full game downloads

 

70

 

 

25

 

 

(27

)

 

(46

)

 

37

 

 

 

Packaged goods

 

46

 

 

9

 

 

(26

)

 

(29

)

 

45

 

 

 

Full game

 

116

 

 

34

 

 

(53

)

 

(75

)

 

82

 

 

 

Live services and other

 

(62

)

 

298

 

 

(43

)

 

(298

)

 

(103

)

 

 

Total change in deferred net revenue (online-enabled games) by composition2

 

54

 

 

332

 

 

(96

)

 

(373

)

 

(21

)

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Net revenue by platform

 

 

 

 

 

 

 

 

 

 

 

 

Console

 

1,374

 

 

1,215

 

 

1,182

 

 

1,007

 

 

1,212

 

 

(12

%)

PC & Other

 

364

 

 

392

 

 

426

 

 

374

 

 

352

 

 

(3

%)

Mobile

 

287

 

 

276

 

 

287

 

 

290

 

 

275

 

 

(4

%)

Total net revenue

 

2,025

 

 

1,883

 

 

1,895

 

 

1,671

 

 

1,839

 

 

(9

%)

GAAP-based financial data

 

 

 

 

 

 

 

 

 

 

 

 

Console

 

108

 

 

275

 

 

(86

)

 

(317

)

 

1

 

 

 

PC & Other

 

(37

)

 

33

 

 

(11

)

 

(54

)

 

(6

)

 

 

Mobile

 

(17

)

 

24

 

 

1

 

 

(2

)

 

(16

)

 

 

Total change in deferred net revenue (online-enabled games) by platform2

 

54

 

 

332

 

 

(96

)

 

(373

)

 

(21

)

 

 

 

2The change in deferred net revenue (online-enabled games) in the unaudited condensed consolidated statements of cash flows does not necessarily equal the change in deferred net revenue (online-enabled games) in the unaudited condensed consolidated statements of operations primarily due to the impact of gains/losses on cash flow hedges.

ELECTRONIC ARTS INC. AND SUBSIDIARIES

Unaudited Supplemental Financial Information and Business Metrics

(in $ millions)

 

 

 

 

 

 

 

 

 

 

 

 

 

Q2

 

Q3

 

Q4

 

Q1

 

Q2

 

YOY %

 

FY25

 

FY25

 

FY25

 

FY26

 

FY26

 

Change

CASH FLOW DATA

 

 

 

 

 

 

 

 

 

 

 

Investing cash flow

(46

)

 

(62

)

 

214

 

 

(89

)

 

(68

)

 

 

Investing cash flow - TTM

(215

)

 

(226

)

 

37

 

 

17

 

 

(5

)

 

98

%

Financing cash flow

(402

)

 

(504

)

 

(1,411

)

 

(568

)

 

(429

)

 

 

Financing cash flow - TTM

(1,739

)

 

(1,812

)

 

(2,863

)

 

(2,885

)

 

(2,912

)

 

(67

%)

Operating cash flow

234

 

 

1,176

 

 

549

 

 

17

 

 

130

 

 

 

Operating cash flow - TTM

2,198

 

 

2,110

 

 

2,079

 

 

1,976

 

 

1,872

 

 

(15

%)

Capital expenditures

50

 

 

50

 

 

54

 

 

72

 

 

43

 

 

 

Capital expenditures - TTM

220

 

 

218

 

 

221

 

 

226

 

 

219

 

 

 

Free cash flow3

184

 

 

1,126

 

 

495

 

 

(55

)

 

87

 

 

 

Free cash flow3 - TTM

1,978

 

 

1,892

 

 

1,858

 

 

1,750

 

 

1,653

 

 

(16

%)

Common stock repurchases and excise taxes paid

375

 

 

383

 

 

1,375

 

 

375

 

 

394

 

 

5

%

Cash dividends paid

51

 

 

50

 

 

48

 

 

48

 

 

48

 

 

(6

%)

DEPRECIATION

 

 

 

 

 

 

 

 

 

 

 

Depreciation expense

51

 

 

51

 

 

51

 

 

52

 

 

53

 

 

4

%

BALANCE SHEET DATA

 

 

 

 

 

 

 

 

 

 

 

Cash and cash equivalents

2,197

 

 

2,776

 

 

2,136

 

 

1,518

 

 

1,148

 

 

 

Short-term investments

366

 

 

379

 

 

112

 

 

112

 

 

112

 

 

 

Cash and cash equivalents, and short-term investments

2,563

 

 

3,155

 

 

2,248

 

 

1,630

 

 

1,260

 

 

(51

%)

Receivables, net

1,012

 

 

742

 

 

679

 

 

533

 

 

1,077

 

 

6

%

STOCK-BASED COMPENSATION

 

 

 

 

 

 

 

 

 

 

 

Cost of revenue

4

 

 

3

 

 

3

 

 

3

 

 

3

 

 

 

Research and development

122

 

 

119

 

 

115

 

 

110

 

 

123

 

 

 

Marketing and sales

16

 

 

14

 

 

14

 

 

12

 

 

15

 

 

 

General and administrative

32

 

 

27

 

 

30

 

 

27

 

 

33

 

 

 

Total stock-based compensation

174

 

 

163

 

 

162

 

 

152

 

 

174

 

 

 

RESTRUCTURING AND RELATED CHARGES

 

 

 

 

 

 

 

 

 

 

 

Restructuring

51

 

 

1

 

 

3

 

 

 

 

 

 

 

Office space reductions

1

 

 

(1

)

 

1

 

 

 

 

 

 

 

Total restructuring and related charges

52

 

 

 

 

4

 

 

 

 

 

 

 

 

3Free cash flow is defined as Operating cash flow less Capital expenditures.

ELECTRONIC ARTS INC. AND SUBSIDIARIES

Unaudited Reconciliation of GAAP to Non-GAAP Financial Measures

(in $ millions)

 

 

 

 

 

 

The following table provides a reconciliation of non-GAAP operating income and margin to their most directly comparable GAAP financial measure for the three months ended September 30, 2025 plus a comparison to the actuals for the three months ended September 30, 2024.

 

 

 

 

 

 

 

Three Months Ended

 

 

 

September 30

 

 

 

2025

 

2024

 

YOY % Change

 

 

 

 

 

 

Net revenue

1,839

 

2,025

 

(9%)

 

 

 

 

 

 

GAAP operating income

200

 

384

 

(48%)

Acquisition-related expenses

26

 

27

 

 

Restructuring and related charges

 

52

 

 

Stock-based compensation

174

 

174

 

 

Non-GAAP operating income

400

 

637

 

(37%)

 

 

 

 

 

 

GAAP operating margin

10.9%

 

19.0%

 

 

Non-GAAP operating margin

21.8%

 

31.5%

 

 

Impact from change in deferred net revenue (online-enabled games)

(100 bps)

 

170 bps

 

 

Non-GAAP Financial Measures

As a supplement to the Company’s financial measures presented in accordance with U.S. Generally Accepted Accounting Principles (“GAAP”), the Company presents certain non-GAAP measures of financial performance, including non-GAAP operating margin and free cash flow. These non-GAAP financial measures should not be considered as a substitute for, or superior to, measures of financial performance prepared in accordance with GAAP. In addition, these non-GAAP measures have limitations in that they do not reflect all of the items associated with the Company’s results of operations as determined in accordance with GAAP. These non-GAAP financial measures do not reflect a comprehensive system of accounting and differ from GAAP measures with the same names and may differ from non-GAAP financial measures with the same or similar names that are used by other companies.

The non-GAAP financial measures exclude acquisition-related expenses, stock-based compensation, restructuring and related charges, and capital expenditures, as applicable in any given reporting period and our outlook. The Company may consider whether other significant items that arise in the future should be excluded from our non-GAAP financial measures. Management believes that these non-GAAP financial measures provide investors with additional useful information to better understand and evaluate the Company’s operating results and future prospects because they exclude certain items that may not be indicative of the Company’s core business, operating results, or future outlook. These non-GAAP financial measures, with further adjustments are used by management to understand ongoing financial and business performance.

The Company uses a tax rate of 19% internally to evaluate its operating performance and to forecast, plan, and analyze future periods. Accordingly, the Company applies the same tax rate to its management reporting financial results.

Investors are encouraged to review the related GAAP financial measures and the reconciliation of non-GAAP financial measures to their most directly comparable GAAP financial measure.

Contacts

Andrew Uerkwitz

Vice President, Investor Relations

650-674-7191

auerkwitz@ea.com

Justin Higgs

Vice President, Corporate Communications

925-502-9253

jhiggs@ea.com

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